How to keep WE unique in the next AB
2 posters
How to keep WE unique in the next AB
So, in light of the new army books, what changes should happen.
Things to consider:
Proliferation of monsters with Howdahs
Focus on RnF
Few Magic Items (8-12) that are all higher cost items
Army Rules:
--A single GG can shoot into a combat containing only GG, WD, or EG. Any wounds caused count toward CR.
--WE skirmishers can use their full attacks from the second rank of a combat
Core:
Special:
Rare:
Heros and Lords:
Items:
Things to consider:
Proliferation of monsters with Howdahs
Focus on RnF
Few Magic Items (8-12) that are all higher cost items
Army Rules:
--A single GG can shoot into a combat containing only GG, WD, or EG. Any wounds caused count toward CR.
--WE skirmishers can use their full attacks from the second rank of a combat
Core:
Special:
Rare:
Heros and Lords:
Items:
Last edited by Oatbag on Fri May 27, 2011 12:39 pm; edited 1 time in total
Oatbag- Posts : 50
Join date : 2011-05-25
Location : State of Denial
Re: How to keep WE unique in the next AB
If the next army book has a monster with a howdah that can be chosen in multiple slots, I may very well quit.
Hopefully WE skirmishers can get their full attacks in the second rank. I think that would be ace.
Hopefully WE skirmishers can get their full attacks in the second rank. I think that would be ace.
Re: How to keep WE unique in the next AB
I like the second rank full attack for skirmishers. That would really buff dryads and wardancers.
I also think that if they could work out some sort of cool cooperation between GG, Wardancers, and EG it would be cool. Something like a unit of GG can non-volley fire into a combat in which GG, WD, or EG are involved. Kills count toward combat res.
This would represent the skill in archery and how elves work together naturally.
I also think that if they could work out some sort of cool cooperation between GG, Wardancers, and EG it would be cool. Something like a unit of GG can non-volley fire into a combat in which GG, WD, or EG are involved. Kills count toward combat res.
This would represent the skill in archery and how elves work together naturally.
Oatbag- Posts : 50
Join date : 2011-05-25
Location : State of Denial
Re: How to keep WE unique in the next AB
That would be so dirty.
It would be offest by something akin to animosity. Maybe...a gay elven orgy?
It would be offest by something akin to animosity. Maybe...a gay elven orgy?
Re: How to keep WE unique in the next AB
NO, only orcs get debilitating armywide rules...WE are just debilitating.
A Magic item should just be a combination of the BoL and Arcane Bodkins for 70-85 points
A Magic item should just be a combination of the BoL and Arcane Bodkins for 70-85 points
Oatbag- Posts : 50
Join date : 2011-05-25
Location : State of Denial
Re: How to keep WE unique in the next AB
It wouldnt be army wide. Forest Spirits would be immune to it, of course. Except for Wild Riders. The would have a gay horsey orgy.
Re: How to keep WE unique in the next AB
Something else that I would like to see would be monstrous cavalry (ie Great Stag riders). Also, characters that can join units of warhawks would be good. Rewriting so that the Great Stag and Unicorn are fast cav if they go with wild riders (not great stag if they make a monstrous cavalry unit)
Oatbag- Posts : 50
Join date : 2011-05-25
Location : State of Denial
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